![]() With just a few clicks, teams can virtually review their project together, from anywhere in the world, with no extra work. Resolve enables teams to continuously review projects in VR without worrying about model size. Traditionally teams interested in using the Oculus Quest have had to dedicate hours to manually sectioning and simplifying complex models. Resolve focuses on enabling AEC teams to integrate accessible VR devices like Quest into their risk mitigation strategy.” Resolve Removes a Critical Barrier to Entry for AEC Teams ![]() “The Quest accounts for over 50% of usage in our software today despite its limitations. It’s the first of its kind,” says Angel Say, CEO of InsiteVR. “Resolve harnesses the power of intelligent building models, standalone VR, and cloud connectivity to enable teams to review multi-million dollar construction projects on a $400 wireless VR device. For maximum comfort and ease of use, Resolve does not rely on a connection to a computer or video stream. The custom engine can take an arbitrarily complex BIM model and programmatically render high detail content in your field of view while managing the hardware constraints of the Oculus Quest. Resolve is made possible by a proprietary model loading engine, built in-house. Resolve Introduces a New Model Loading Engine for Standalone VR Devices Resolve provides a collaborative virtual environment for teams to review and interact with building models at full scale – decreasing the number of expensive field errors and late-stage changes. Resolve introduces a new model loading engine, making it the first commercially available solution capable of opening complex building models with hundreds of millions of polygons on the wireless Oculus Quest virtual reality headset. InsiteVR, the AEC virtual reality meeting software announced a new product today, Resolve, to further enable large construction projects to review building information models (BIM) on the Oculus Quest.
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